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What is Instructional Design? 

As a teacher you are already a practicing instructional designer. You develop curricula, plan your lessons, develop assessment and evaluate how you can improve your teaching from semester to semester, all of which are part of the ID process. As a discrete discipline instructional design differs from what you do only in that it is an organized field of knowledge that specifically refers to the intentional use of various technologies and takes advantage of specific theories of instruction and the mind. By introducing you to some of the theory and practice of instructional design we hope you can find some tools to enhance your practice as a teacher, especially as it relates to the implementation of technology. 

Knowledge of instructional design is particularly important as you evaluate new technologies for teaching and learning, especially when you decide that you would like to develop your own multimedia materials or work with the asynchronous technologies of on-line learning. Instructional design can help you be a more effective teacher on-line or off and help you understand certain problems that you will encounter when using any medium as an instructional tool. 

Modern instructional design dates back to the latter part of the 19th century and the early part of the 20th century when psychology began to separate from philosophy as a discipline and take on the characteristics of an independent science. One of these pioneers in psychology, B.F. Skinner, determined that instruction could be more effective if it were based on scientific principles. He proposed that it could be designed and tested for effectiveness in meeting learning objectives.

The ideas put forth by Skinner and others have changed over the years, especially as more effective theories of the mind have come forth, but there are certain core practices of instructional design that have remained fairly consistent. The process can generally be broken down into four parts: 

1)       Determine your goals for the instruction

2)       Develop a strategy to meet these goals

3)       Evaluate how well your strategy worked

4)       Based on your evaluation, improve your design. 

If you notice the instructional design process is circular. You use evaluation to go back and reassess your goals and strategies. In an ideal environment you are always improving your design. 
 

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